2) Republic Crash Site. 3) Republic Crash Site. 4) Greater Storm Beast. 5) Mira vs Hanharr Battle – Once you reach this point you’ll switch over to Mira if you’re playing the lightside in a final battle against Hanharr. He has a powerful melee attack so keep running away to heal up and shoot at him from a.
At the landing pad in Dantooine you are greeted by a woman who notices your lightsaber. She suggests that you go to the city center. If you speak to the old man by the sparking machinery to the.
The Ebon Hawk crash lands once again and your main character is seperated from the rest of the crew. Broadcom 4324a brcm1020 driver. You’ll need to make your way to the exit (#6) which leads to the Depths.
1) Crash Site – This is where you begin your exploration of this area.
2) Republic Crash Site – There’s nothing to do here now but you’ll come back here as Bao Dur’s Remote.
The Khoonda plains were the area on the planet Dantooine that were the location of the Matale estate—which later was rebuilt and came to be known as Khoonda, the seat of the Dantooine government after the Jedi Civil War. The plains were near the Jedi.
3) Storm Beasts – A few Storm Beasts to deal with . They do a lot of damage but should go down fairly quickly to your lightsabers.
Kotor 2 Dantooine Map Mods
4) The Beast – When you reach this point you’ll see a cut-scene where a large beast is being let loose to attack you.
5) Republic Crash Site
6) Exit to Depths – Once you reach this point head through the exit to the Malachor V Depths.
Depths
1) Exit to Surface
2) Republic Crash Site
3) Republic Crash Site
4) Greater Storm Beast
5) Mira vs Hanharr Battle – Once you reach this point you’ll switch over to Mira if you’re playing the lightside in a final battle against Hanharr. He has a powerful melee attack so keep running away to heal up and shoot at him from a distance. Eventually you’ll be able to take him down and then you’ll get to choose whether to let him live or to kill him.
6) Exit to Trayus Academy – Leave the Depths and you’ll switch over to Bao Dur’s Remote.
Bao Dur’s Remote
Once your main character enters Trayus Academy you’ll see a cut-scene of Bao Dur talking with his Remote. As the Remote you must go back and visit all of the Republic Crash Sites. Use the damaged consoles at each location to power up the Shadow Generator. You’ll need to find the two crash sites on the Surface and the two in the Depths to complete this mission.
Kotor 2 Dantooine Map
Next: Trayus Academy
Kotor 2 Dantooine Mod
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Kotor 2 Dantooine Side Quests
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1 - Exit Exit to Jedi Enclave (#4). This is the northernmost map of four. Each southern exit on any map (except #9 this map) leads to the same map but in a different spot. 2 - Nemo, Jedi Nemo is a wealth of information about Dantooine. The Jedi send this man on an adventure not long after your first meeting, so make it count. 3 - Jon & Raider Quest Speak with this fellow to learn about the attacks of the Mandalorian Raiders in the area. They spawn in three places, and all are worth defeating, both for the xp and the items - but you only have to defeat one group. Once you defeat their leader and his entourage in the Grove (#4), return to Jon for 250xp, 1000 credits, and (LS Points) if you refuse the reward. You'll also find them at the Matale Grounds (#3) and Sandral Grounds (#7). 4 - Elise & Her Lover Quest Well, just Elise is here by the landspeeder. Her significant other is missing and if you accept the quest, you'll want to find him. Did I mention it was a droid? In case you're curious, you can find it at the Sandral Grounds (#8). Return to Elise later when you complete the quest, and if you state that he died and the reasons, she'll return to the enclave in a huff. Go there and search the middle room near Jedi Enclave (#5) to find her. Talk to her then to earn 150xp. 5 - Adum Larp, Merchant and Maps You can buy either expensive items from Adum or two maps: one of this Courtyard area and another of the Grove, for only 2 credits apiece. Not a bad deal. 6 - Kath Hound Ambush Not much of an ambush if you're expecting it. This will be your first encounter with a small group of Kath Hounds. Expect many, many more like it, including with the more difficult varieties (Horn Kath Hounds and one still greater far south). One of the easiest ways of dealing with them (and they aren't very tough in general) is to have one party member melee and two stay back at ranged. This way you'll only have one who will usually require medical attention. 7 - Exit Exit to Matale Grounds (#1). 8 - Exit Exit to Matale Grounds (#2). 9 - Exit Exit to Ruins (#1). You won't be allowed access until later, after you remove the dark taint from the Ancient Grove, found at Grove (#5).